Overgrown Church
Detail lighting.

Detail lighting.

Overgrown Church

My latest UE4 scene. Made in spare time over approximately 3 months.
My aim was to keep as modular as possible while keeping it very varied and organic.
This was achieved through decals, vertex painted shaders, and set dressing.

Models were made in Maya and brought into Zbrush for sculpting.
Textures were made in either Painter for the individual props, or designer for the tiling textures.

All running realtime in Unreal Engine 4.

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